

save ( dest ) # alternative way which keeps the original path for path, obj in env. splitext ( dest ) dest = dest + ".png" img = data. name ) # make sure that the extension is correct # you probably only want to do so with images/textures dest, ext = os.

read () # create destination path dest = os. name in : # parse the object data data = obj. objects : # process specific object types if obj. load ( file_path ) # iterate over internal objects for obj in env. join ( root, file_name ) # load that file via UnityPy.load env = UnityPy. walk ( source_folder ): for file_name in files : # generate file_path file_path = os. import os import UnityPy def unpack_all_assets ( source_folder : str, destination_folder : str ): # iterate over all files in source folder for root, dirs, files in os. Visual C++ Redistributable is required for the brotli dependency. Or download/clone the git and use python setup.py install Python 3.6.0 or higher is required pip install UnityPy

Please donate a small part to it to a charitable cause of your choice or sponsor this project with a small amount. If you're making an income by using UnityPy, If you need advice or if you want to talk about (game) data-mining, Sprite(indirectly via linked Texture2D).So far following obj types can be edited: Next to extraction it also supports editing Unity assets. A Unity asset extractor for Python based on AssetStudio.
